But I’m a little confused about why it says “Zero data loss with automatic conflict resolution” on the top level page and “data loss possible” under the disadvantages of last-write-wins conflict resolution. It makes sense that you have to start somewhere, but to my mind, last-write-wins isn’t really conflict resolution? What does using this library solve?
I guess it means edits to different fields don’t conflict. But if it’s the same field, it will get clobbered.
"Zero data loss" means system-level guarantees (no corruption from network failures, crashes, etc), not that concurrent edits to the same field are preserved. LWW definitely clobbers one of the edits.
What v0.1.0 does give you is field-level granularity (edits to different fields don't conflict) and guaranteed convergence (all devices reach the same state). But yeah, same field = last write wins.
The Rust core already has better CRDTs (Text, Counter, Set) that handle concurrent edits properly. They just need to exposed in the TypeScript SDK for v0.2.0.
I should clarify this in the docs. Thanks for pointing it out.
Hey HN, I built SyncKit after shipping two local-first projects (RestBolt and Graft) and realizing there's no simple way to add cross-device sync.
The problem: Existing solutions are either too complex (Automerge/Yjs require learning CRDTs) or too restrictive (Firebase isn't truly local-first, Supabase has no offline support - issue #357 has been open 4+ years with 350+ upvotes).
SyncKit is the middle ground: simple API, works offline-first, self-hostable.
Technical highlights:
- TLA+ formal verification: 118,711 states checked, caught bugs before implementation
- Rust → WASM core (48.9KB gzipped)
- 700+ tests including 80 chaos tests (zero data loss)
- Server: Bun/Hono WebSocket (SDK works in any JS runtime)
- Production-ready: v0.1.0 on npm and Docker Hub
Known limitations (v0.1.0):
- LWW only - advanced CRDTs (Text, Counter, Set) coming in v0.2.0
- React hooks only - Vue/Svelte adapters planned
- Reference server is Bun (Node/Deno coming v0.3.0)
Happy to answer questions about the CRDT implementation, TLA+ modeling, or WebSocket architecture.
Thanks! The TLA+ modeling actually caught 3 bugs even before I wrote any code. Worth the upfront investment. It's way easier to debug a state machine model than distributed sync logic.
Happy to share more about the verification approach if you're interested!
Please do in the repo, and thank you for the wonderful contribution on multiple fronts. This is very well done work and documentation. A few tips to help others discover the value on the Readme: Add the key memory benchmark (currently just above the acknowledgments) to the top of the Readme and link to the rest of the benchmarks on the page that you already have (maybe rename it benchmarks.md in the process): https://github.com/Dancode-188/synckit/blob/main/docs/guides...
This is impressive!
After Realm depreciation I have been trying many different offline sync options, they are especially few on Dart…
Dart-Rust binding generator is pretty great though so it’s nice this is in Rust. Will keep an eye on this.
Thanks! Yeah, Realm's shift in direction left a gap in the offline-first space.
I didn't build Dart bindings yet (Rust → WASM → TypeScript for v0.1.0), but since the core is in Rust, Dart bindings via dart_rust_bridge are definitely feasible. Would actually be a great addition.
Are you actively looking for a Realm replacement for a Dart project? Curious what your offline sync requirements are. It might help me prioritize Dart support
I use Loro CRDT, which is written in Rust as well, on my Dart apps with flutter_rust_bridge and it works pretty well. For syncing I'm using their Loro protocol product although I used iroh before. However, the annoying thing about how the CRDT libraries work is that they're essentially key value NoSQL type storage, not relational. I would love something like SQLite or Postgres on both the server and client that can sync, which companies like ElectricSQL have, but no Dart bindings and also I'd prefer to be in the all Rust ecosystem as well as self host.
Based on the commits(especially the early/foundational ones) this seems to be built primarily with Claude, but I don't see that mentioned in the README.
Thanks! For native Android, not directly yet because v0.1.0 is Rust → WASM → TypeScript (web/Node/Deno/Bun).
But since the core sync engine is pure Rust, native Android bindings are definitely possible. The main paths would be:
1. JNI bindings directly from Rust
2. Or using the existing WASM core with a JVM WASM runtime
Haven't prioritized this yet since v0.1.0 focused on web/JS ecosystem, but if there's demand for Android, I could explore it. Are you working on something that needs offline sync on Android?
Not yet, but it's definitely something I'm considering.
Right now v0.1.0 is React (web) only. I'm planning Vue/Svelte for v0.2.0, and React Native could absolutely be v0.3.0 or sooner if there's demand.
The nice thing is the core sync engine is Rust → WASM, so it's framework-agnostic. The main work is just creating the React Native bindings and not rebuilding the sync logic.
Are you working on something with React Native? Curious what your offline sync needs are because it'd help me prioritize what to build next.
The conflict resolution guide seems quite clear:
https://github.com/Dancode-188/synckit/blob/main/docs/guides...
But I’m a little confused about why it says “Zero data loss with automatic conflict resolution” on the top level page and “data loss possible” under the disadvantages of last-write-wins conflict resolution. It makes sense that you have to start somewhere, but to my mind, last-write-wins isn’t really conflict resolution? What does using this library solve?
I guess it means edits to different fields don’t conflict. But if it’s the same field, it will get clobbered.
You're right that this is confusing.
"Zero data loss" means system-level guarantees (no corruption from network failures, crashes, etc), not that concurrent edits to the same field are preserved. LWW definitely clobbers one of the edits.
What v0.1.0 does give you is field-level granularity (edits to different fields don't conflict) and guaranteed convergence (all devices reach the same state). But yeah, same field = last write wins.
The Rust core already has better CRDTs (Text, Counter, Set) that handle concurrent edits properly. They just need to exposed in the TypeScript SDK for v0.2.0.
I should clarify this in the docs. Thanks for pointing it out.
Hey HN, I built SyncKit after shipping two local-first projects (RestBolt and Graft) and realizing there's no simple way to add cross-device sync.
The problem: Existing solutions are either too complex (Automerge/Yjs require learning CRDTs) or too restrictive (Firebase isn't truly local-first, Supabase has no offline support - issue #357 has been open 4+ years with 350+ upvotes).
SyncKit is the middle ground: simple API, works offline-first, self-hostable.
Technical highlights: - TLA+ formal verification: 118,711 states checked, caught bugs before implementation - Rust → WASM core (48.9KB gzipped) - 700+ tests including 80 chaos tests (zero data loss) - Server: Bun/Hono WebSocket (SDK works in any JS runtime) - Production-ready: v0.1.0 on npm and Docker Hub
Known limitations (v0.1.0): - LWW only - advanced CRDTs (Text, Counter, Set) coming in v0.2.0 - React hooks only - Vue/Svelte adapters planned - Reference server is Bun (Node/Deno coming v0.3.0)
Happy to answer questions about the CRDT implementation, TLA+ modeling, or WebSocket architecture.
GitHub: https://github.com/Dancode-188/synckit npm: @synckit-js/sdk
The ReadMe says "Zero data loss with automatic conflict resolution (Last-Write-Wins)", bur doesn't LWW guarantee data loss?
TLA+ checked! Whoa!
Thanks! The TLA+ modeling actually caught 3 bugs even before I wrote any code. Worth the upfront investment. It's way easier to debug a state machine model than distributed sync logic.
Happy to share more about the verification approach if you're interested!
Please do in the repo, and thank you for the wonderful contribution on multiple fronts. This is very well done work and documentation. A few tips to help others discover the value on the Readme: Add the key memory benchmark (currently just above the acknowledgments) to the top of the Readme and link to the rest of the benchmarks on the page that you already have (maybe rename it benchmarks.md in the process): https://github.com/Dancode-188/synckit/blob/main/docs/guides...
VERY interested, are you planning on writing a blog? If so I would definitely read that post.
This is impressive! After Realm depreciation I have been trying many different offline sync options, they are especially few on Dart… Dart-Rust binding generator is pretty great though so it’s nice this is in Rust. Will keep an eye on this.
Thanks! Yeah, Realm's shift in direction left a gap in the offline-first space.
I didn't build Dart bindings yet (Rust → WASM → TypeScript for v0.1.0), but since the core is in Rust, Dart bindings via dart_rust_bridge are definitely feasible. Would actually be a great addition.
Are you actively looking for a Realm replacement for a Dart project? Curious what your offline sync requirements are. It might help me prioritize Dart support
I use Loro CRDT, which is written in Rust as well, on my Dart apps with flutter_rust_bridge and it works pretty well. For syncing I'm using their Loro protocol product although I used iroh before. However, the annoying thing about how the CRDT libraries work is that they're essentially key value NoSQL type storage, not relational. I would love something like SQLite or Postgres on both the server and client that can sync, which companies like ElectricSQL have, but no Dart bindings and also I'd prefer to be in the all Rust ecosystem as well as self host.
This is a write up that may be helpful for you: https://sqlsync.dev/posts/stop-syncing-everything/
Based on the commits(especially the early/foundational ones) this seems to be built primarily with Claude, but I don't see that mentioned in the README.
Always nice to see something in here. Would love to hear what is your take on https://www.instantdb.com/?
Good work @danbitengo Is this usable in native Android app development?
Thanks! For native Android, not directly yet because v0.1.0 is Rust → WASM → TypeScript (web/Node/Deno/Bun).
But since the core sync engine is pure Rust, native Android bindings are definitely possible. The main paths would be:
1. JNI bindings directly from Rust
2. Or using the existing WASM core with a JVM WASM runtime
Haven't prioritized this yet since v0.1.0 focused on web/JS ecosystem, but if there's demand for Android, I could explore it. Are you working on something that needs offline sync on Android?
Is support for react native on the roadmap?
Not yet, but it's definitely something I'm considering.
Right now v0.1.0 is React (web) only. I'm planning Vue/Svelte for v0.2.0, and React Native could absolutely be v0.3.0 or sooner if there's demand.
The nice thing is the core sync engine is Rust → WASM, so it's framework-agnostic. The main work is just creating the React Native bindings and not rebuilding the sync logic.
Are you working on something with React Native? Curious what your offline sync needs are because it'd help me prioritize what to build next.
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